Truth Game — Questions by Heat Level

Deal a question, answer it or pass. This deck holds forty questions split across three heat levels: mild ones you could ask a stranger, hot ones that only work with people who know each other, and a third tier kept behind an 18+ confirmation because it is about relationships and history. The English deck is written from scratch rather than translated — a question that lands at one table is a bad question at another, so each language gets its own cards at the same intensity.

How to use

  1. Pick a heat level. Mild is the safe default; the top tier asks you to confirm your age before it unlocks.
  2. Add the names of whoever is playing if you want the game to pick a person for you.
  3. Draw a card, answer it, and pass to the next player. Cards do not repeat until the deck runs out.
  4. Passing is always available. A question nobody can refuse stops being a game.

The 18+ confirmation is not remembered anywhere but this browser, and switching the heat level back down locks it again.

Names, heat level and the cards you have already drawn stay on your device — nothing is sent to a server.

No card in any tier asks anyone to drink, to reveal something illegal, or to make a joke at someone's expense. Those are not spicy, they are just a bad evening.

In depth

What makes a truth question work

The good ones are specific and answerable in a sentence. «What is your biggest regret» stalls a table because it demands a speech; «what is the last thing that made you cry» gets an answer immediately, and the story follows on its own if the person wants to tell it.

The second rule is that the answer has to be something the person can choose to make small. A question with only one embarrassing answer is a trap, not a prompt. Every card here can be answered briefly and honestly without anyone being cornered.

Third, the question should be answerable by anyone at the table. Cards that assume a job, a relationship or a particular history exclude somebody silently, and that person stops playing several rounds before they say so.

Why the deck is split into three heat levels

Most sites do this with one checkbox marked adult content, which means the spicy cards are either fully on or fully off. That fails the common case: a table where two people have known each other for years and one person arrived an hour ago.

Three levels let you match the deck to the room instead. Mild works with strangers, hot assumes shared history, and the top tier assumes everyone actively agreed to go there. Moving down a level re-locks the top tier, so handing your phone to a different group does not carry your settings into their evening.

The age confirmation is a single yes, kept in this browser. It is not an identity check and it does not pretend to be one — it is a deliberate pause before content that some tables should not open.

Running the game so it does not stall

Set the pass rule before the first card, not after someone wants to use it. Groups that decide mid-game always end up negotiating around one person, which is exactly the situation the rule exists to prevent.

Keep the turn moving. The failure mode of a truth game is one long answer followed by a debate about that answer; a rough rule of one minute per card keeps the deck circulating and the table awake.

Start a level below where you think the group is. Moving up is easy and feels like the night is going well. Moving down after a question landed badly is awkward, and it costs you the twenty minutes that follow.

Reading the room before you unlock the top tier

The top tier is about relationships, exes and things people have not told their parents. It is fine among close friends who chose it, and corrosive at a work dinner or with somebody's new partner meeting the group for the first time.

Two signals are worth checking. Is anyone here reporting to anyone else, socially or professionally? And has everyone at the table been in the group long enough to say no comfortably? If either answer is uncertain, hot is the right ceiling for the night.

There is no scoring and no reward for going further. The deck is not a dare — it is a way to skip the first hour of small talk, and it stops being useful the moment somebody is answering out of pressure.

How the English deck differs from the Korean one

The two decks hold the same number of cards at each heat level, but the sentences are not translations of each other. Questions about karaoke scoring, leaving a group chat on read, or how long you went without replying assume habits that do not travel; the English deck swaps those for cards of the same intensity that do.

What is deliberately identical is the boundary. Neither deck contains a card that pressures anyone to drink, that turns on appearance, money or family, or that asks about anything illegal. Those lines are drawn in the source of both decks and a test checks that each heat level stays the same size in both languages.

If a card lands wrong for your group, skip it. A deck is a starting point for a table, not a script it has to follow.

FAQ

How do the three heat levels differ?

Mild is anything you could ask someone you met tonight. Hot assumes the table knows each other and is willing to be slightly embarrassed. The top tier is relationships and past history, which is why it sits behind an age confirmation rather than being on by default.

Can I play without drinking?

Yes, and the deck is written for that. No card instructs anyone to drink; the penalty for passing is whatever your group decides, and plenty of groups make it nothing at all.

Do questions repeat?

Not until the deck is exhausted. Cards are drawn without replacement, so a round of forty questions gives you forty different ones before anything comes back.

Is anything I type saved?

Player names and your settings are kept in this browser only, so they survive a refresh and nothing else. There is no account and no server call.

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