Spin the Bottle — Pick Someone at Random

Add everyone's name, tap to spin, and the bottle lands on one of them. It is the same job a real bottle does, without a bottle and without the argument about whether it stopped halfway between two people. Every seat has the same chance on every spin, and the pick is made before the animation runs rather than by where the drawing happens to stop.

How to use

  1. Add the names of everyone sitting in the circle.
  2. Tap to spin. The bottle turns and settles on one name.
  3. Do whatever your group decided the bottle means — a question, a dare, a turn, a forfeit.
  4. Spin again. Every seat has the same odds each time.

The result is chosen first and the animation is drawn to match it, so the spin cannot land ambiguously between two seats.

Every spin is independent. Being picked twice in a row is not a bug — it is what equal odds actually looks like over a long evening.

Names stay in this browser. Nothing is sent to a server and there is no account.

In depth

Why an app beats an actual bottle

A real bottle is not a fair picker. It stops where friction and the surface tell it to, it favours whoever is sitting where the table is level, and it lands between two people often enough that most groups have a house rule for it.

It also depends on who spins. A hard spin and a gentle one have different distributions, which means the person spinning has some influence over the result — usually unconsciously, occasionally not.

Choosing the name first removes all of that. The drawing is decoration; the decision is a draw from a list where every entry weighs the same.

What the bottle is actually for

On its own it decides nothing. The bottle is a way of making an arbitrary choice feel accepted, which is useful precisely when the choice would otherwise be argued about — who goes first, who answers, who does the errand.

That is why it works better than a volunteer. Groups spend a surprising amount of time deciding who does something, and the bottle converts that negotiation into three seconds of animation.

It pairs naturally with a question or dare deck: the bottle picks the person, the deck picks the task. Neither has to know about the other.

Randomness does not look random

People expect a fair picker to rotate through everyone before repeating. It does not, and cannot — a picker that avoided repeats would stop being independent, and by the end of a round you could predict the result.

With six players, the same name twice in a row happens about once every six spins. Someone going untouched for fifteen spins while another person is picked four times is well within normal for an evening.

If your group actually wants everyone to take a turn before anyone repeats, that is a different tool — a shuffled order, not a spinner. Knowing which one you want prevents the argument about whether the spinner is broken.

Using it at a table

Enter names in seating order. It costs nothing and makes the result immediately legible — people look at the wheel and see the table, so nobody has to read a name to know who was picked.

Agree what a spin means before the first one. A bottle that sometimes assigns a question and sometimes a forfeit produces an argument every third spin.

Keep the phone flat in the middle where everyone can see it. Half of what a real bottle provides is that everyone watches the same object at the same moment, and holding the phone loses that.

What it does not do

It does not tell anyone to drink. The spinner picks a person and stops there; whatever happens next is your group's rule, not a card printed by this page.

It does not remember anything between sessions beyond the names you entered, which stay in this browser. There is no history, no statistics and no account.

And it does not weight the odds. There is no setting that makes one name more likely, deliberately — an unfair picker that looks fair is the one failure mode that would make the whole thing useless.

FAQ

Is the spin genuinely random?

Yes. The target is drawn from your list of names before the animation starts, and every name has the same probability on every spin. The rotation you see is then rendered to stop on that name.

Why did it pick the same person twice?

Because the spins are independent. With six players the chance of the same name twice running is one in six — over an evening of thirty spins, seeing it happen several times is expected rather than suspicious.

How many names can I add?

Enough for any table that fits in a room. The wheel stays readable as the list grows, and the odds stay even regardless of how many names are on it.

Do I need to install anything?

No. It runs in the browser, works offline once the page has loaded, and does not ask for an account.

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