Numbers are shuffled out face down and the king gives an order like "No. 3 to No. 5". Each player taps only their own name to peek, so the king draws a card without knowing who is who.
Orders name numbers, never people. If the card named a person, the king would know who they were picking before drawing — and the only thrill of this game is not knowing.
The king is excluded from the targets. An order you give yourself is just a dare card.
The extreme tier opens only after an age confirmation, which stays in this browser and is never sent anywhere.
The roster is shared with the other drinking games here, so you type the names once.
Safe enough for a table with coworkers or people you just met.
For a table that already knows each other well.
The king's game deals one number per player, face down, and makes one of them the king. The king then gives an order that names numbers rather than people, so nobody knows they are on the hook until their number is called. That single unknown is the whole game.
A round has three beats: deal the numbers, let everyone peek at their own, then have the king read the order out while the named numbers own up. Deal again before the next round — reusing numbers lets people guess who is who by the second round.
The usual way to play is to tear up napkins or chopstick sleeves and write numbers on them. Handmade slips leak in two ways: the king's slip often looks different, and the slip sits on the table where a neighbour can read it.
Keeping the numbers on screen, hidden by default, removes both. Once everyone has peeked and re-hidden, the table shows nothing but Tap to check, and dealing again is one button instead of another torn napkin.
An order had to clear three rules: finishable in 30 seconds while seated, nothing physical or requiring you to leave the table, and no contacting a third party for real. Most party mishaps start with "go outside and…" or "text them right now".
So the deck leans on talk. Compliments, impressions, first impressions, taking questions — things that end at the table, and that anyone can swap for a sip if they would rather not.
Mild, spicy and extreme. Picking spicy keeps the mild cards in the deck as well, so the table does not jump straight to the deep end and the deck does not get thin.
Extreme unlocks only behind an age confirmation. A single checkbox would flip on with no friction at a table that includes minors or strangers, which is exactly when it should not. The confirmation lives in this browser only.
Retyping six names on a phone is the real friction in games like this. The share link packs the roster, the heat level and this round's seed into the URL, so whoever opens it sees the same names standing and gets the same numbers and card order.
The extreme tier never travels in a link. If one URL could unlock it, the age confirmation would mean nothing, so it applies only if the receiving browser has confirmed on its own.
If you would rather point at a person than a number, spin the bottle fits better. For a table that only wants questions, try truth or dare questions; for forced choices, the balance game.
When you only need to pick who drinks, dice or the ladder game is quicker. The king's game earns its place when nobody wants to keep inventing what the loser has to do.
Three or more works best: a king plus two targets is what makes an order like "No. 3 to No. 5" possible. Two players still works, but the deck narrows itself to orders with a single target. The roster holds up to twelve names.
Every seat starts as Tap to check. You have to tap your own name to see your number, and tapping again hides it. Since one phone goes around the table, hide your number before passing it on.
No, the king is left out of the targets. The king still holds a number, so after the round you can press Reveal the king to see who it was.
Dating history and past confessions — first loves, types, exes, a linked-arm toast. Nothing explicit and nothing that asks for physical contact. It needs an age confirmation that stays in this browser.
They drink instead and play moves on, and a non-alcoholic drink counts. Pressuring someone ruins a table faster than any card.