Drop fruit into a bowl one at a time; when two matching fruits touch they merge into the next size up. It is the genre people usually call a «watermelon game», and this page runs those rules on a physics engine in your browser. There are eleven tiers from cherry to watermelon, and only the five smallest can be dropped, so the big ones can only be built by merging. The game ends when a fruit rests above the dotted line near the top. Your best score is saved only in this browser, with no install or account.
The eleven tiers are 🍒 🍓 🍇 🍊 🍋 🍎 🍐 🍑 🍍 🍈 🍉. A merge scores 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 or 66 points depending on the tier, so bigger merges pay steeply more.
Dropped fruit comes evenly from the first five tiers (🍒 to 🍋). The «Next» box shows the one after.
After a drop, the next fruit appears 0.5 seconds later. That gap stops you from hammering one column.
The best score is stored in this browser only (localStorage) and never sent to a server.
The tiers are cherry, strawberry, grape, orange, lemon, apple, pear, peach, pineapple, melon and watermelon. When two of the same tier touch, one of the next tier is born where they met. Radii grow from 16 to 112, so a handful of big fruit fills the bowl fast.
A dotted line sits near the top. A fruit resting above it ends the game. It is «still for 1.5 seconds» rather than «touching», because losing on the single frame a dropped fruit bounces up would be unfair.
This genre is commonly called the «watermelon game». This page implements the genre's rules — merge like with like, eleven tiers, a deadline — and is an independent implementation, not the original.
Merge points are 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 and 66. Those are the triangular numbers: merging tier n (cherry is tier 0) pays (n+1)(n+2)÷2. Each step up adds «one more than the last», so building one big fruit beats building many small ones.
If you built a watermelon from cherries alone it would take 1,024 cherries, 512 + 256 + … + 1 = 1,023 merges and 4,017 points in total. In practice the first five tiers are mixed in, so you reach a watermelon with far fewer merges.
Score comes from what you merge, not how many you drop. Surviving long matters less than making big fruit, and because the two goals mostly point the same way, this genre keeps people playing.
Drag across the board and the hanging fruit follows; release and it drops there. With a mouse it follows the cursor and drops on click. A guide line under the fruit shows where it will land — without it, big fruit is impossible to place.
On a keyboard ← and → move by 12 and Space or ↓ drops. The ◀ · Drop · ▶ buttons under the board do the same for anyone without a keyboard or precise touch.
For 0.5 seconds after a drop no new fruit appears. Without that pause you could hammer one column into a tower, and that is a test of finger speed rather than play.
The fun in this genre is not knowing where things roll. Unlike a grid puzzle, fruit is round: it slides when stacked and pops sideways when squeezed. So every fruit on the board is simulated as a circle with gravity, friction and bounce.
Collisions are computed by a proven engine (matter-js); the rules — what merges into what for how many points, and when the game ends — live in pure functions kept apart from it, so they can be tested without starting an engine.
Physics runs in 1/60-second ticks. If frames fall behind, at most four ticks are caught up per frame and the rest are dropped, so returning to a background tab does not replay hundreds of ticks and explode the bowl.
Push big fruit into one corner and grow the small ones on the other side. A big fruit in the middle splits the bowl and blocks matching pairs from reaching each other.
Placing like next to like is the basic move, but the stronger one is placing «one tier below» beside it, so the merged fruit immediately meets its next partner and chains.
Small fruit goes in the gaps. Cherries and strawberries in the valleys between big fruit merge later and lift the big ones into order. Small fruit on top of a big one builds a tower that reaches the line fast.
The best score stays in this browser. Nothing is sent to a server, so there is no global leaderboard, and clearing site data clears the record. The «N short of best» line at the end is there because that number is what makes people press play again.
The next fruit comes from Math.random. Seeds are not shared, so the same sequence cannot be replayed.
Fruit is drawn with emoji, which look slightly different on every device, so each tier also gets its own background colour and can be told apart by size and colour where emoji do not render.
Drop fruit. When two matching fruits touch, they merge into one fruit of the next size and you score that tier's points. When a fruit rests above the dotted line, the game ends. That is the whole rulebook; the rest is physics — where round fruit rolls and where it wedges.
Only merges score. Two cherries into a strawberry is 1 point, two strawberries into a grape is 3, then 6, 10, 15, 21, 28, 36, 45 and 55, and two watermelons vanishing is 66. Four cherries turned into one grape is 1 + 1 + 3 = 5 points.
There is no next tier, so both disappear and you get 66 points. The two biggest bodies on the board are gone, which frees a lot of room and lets a good game run much longer.
When a fruit stays still above the dotted line for more than 1.5 seconds. A fruit that bounces up past the line is still moving, so it does not count, and the timer resets if it drops back below or starts moving again.
Yes. Drag your finger over the board to aim and lift it to drop. A single tap does not drop on purpose: your finger would cover the fruit and you could not see where it lands. No install, no account, and it works offline.
What this tool bases its numbers on, and how far those numbers go.
Eleven tiers; dropped fruit comes evenly from the first five. Two of the same tier touching become one of the next tier for 1, 3, 6, 10, 15, 21, 28, 36, 45 or 55 points; two watermelons vanish for 66. A fruit still above the dotted line for more than 1.5 seconds ends the game.Dropping four cherries to make one grape scores cherry + cherry twice (1 each) and strawberry + strawberry once (3): 1 + 1 + 3 = 5 points.